The hybrids (weak aliens but carying powerful weapons)
The genestylers – strong aliens with lot of movement but only close combat abilities
Master Jack explaining the rules
Squad B with the sergeant
The Squad A with the captain
First causality – marine with bolter and +1 melee bonus
Flaming the central room for the first time – from there it will remain a hot zone of permanent fight
The strong ‘griff’ wasn’t that strong afterall and is the second causality:
Samuel leading the genesteelers armed with the book of rules and table of weapons’ rolls.
Jack pondering the situation and preparing a suicide-rush to the mission’s objective.
Heavy pressure on Squad B from the gate between them and the escape pod – the marines will never succeed taking control of the gate, ultimately leading to their demise.
Carefuly follow the rules under’s Jack surveillance:
Hybrids’ gonig down:
Squad B’s sergeant goes down:
Double flaming and a flamer in-between for the suicide-move which will achieve the mission’s objective.
The alien’s bacta-pod is burning:
Retreat is painful – many dices are rolled:
The situation becomes critical:
Pierre-Yvès comes with the cat – the one which a couple of days ago managed to hide between thin planks in the kitchen
Eric takes pictures also now:
The last marine makes a desperate run:
For some reasons these pictures were added at the end – the rules explaination by Jack at the beginning of the game:
The space marines with their ammunition before been placed on the map: